Garten of Banban 9 Brushista: Boss Fight Walkthrough & Tips - Characters

Garten of Banban 9 Brushista: Boss Fight Walkthrough & Tips

How to find, fight, and defeat Brushista in Garten of Banban 9. Phase-by-phase boss strategy, attack patterns, and rewards explained.

2026-11-11
Garten of Banban 9 Wiki Team
Quick Guide
  • Garten of Banban 9 Brushista is a sneaky anteater-artist boss who protects the player in the new ending.
  • Her lair is the paint-splattered workshop full of buckets found late in the Gavanium factory.
  • Key attacks: thrown paint buckets, flying paintbrushes, floor traps, and rock restraints.
  • Winning strategy: stay at range, break doors, then stun her with the huge bucket and grab her leg for the finisher.
  • Story context: you play the rebirth monster, and defeating Brushista unlocks the final chase for kindergarten control.

Who Is Brushista in Garten of Banban 9?

Brushista is one of the standout new characters in Garten of Banban 9, and she plays a surprising role in the game's newest ending. Unlike most monsters in the kindergarten who hunt the player, Brushista actually protects the player from you. In this ending, you control a rebirth monster — a fusion of Jumbo Josh, Banban, and Sir Rejner powered by everyone who drowned in the cafeteria — and Brushista stands between you and your target.

Her lair is instantly recognizable: a workshop covered in paint splashes, stacked with paint cans, and later connected to an art gallery and maze-like storage rooms. She is a wild, sneaky creature who sets constant traps, and despite her tiny head, she proves to be one of the most creative opponents in the game.

Video Highlights:

  • Full playthrough of the Brushista encounter and the new ending
  • Shows the paint bucket stun setup and the finishing grab attack
  • Demonstrates how to dodge her thrown paintbrushes
  • Covers the rock-trap escape and the anteater's surprise knockout punch
Know Your Role

In this ending segment, you are the monster, not the runner. Your goal is to catch the player, and Brushista is the final guardian blocking your path. Adjust your mindset: you are the chaser with super attacks, not a stealth survivor.

TraitDetails
SpeciesAnteater-type brush creature
RoleGuardian of the player, final boss of the ending
LairPaint workshop with buckets, art gallery, maze storage
Signature weaponPaintbrushes and paint buckets
BehaviorTrap-heavy, evasive, protective
DifficultyHigh — requires ranged attacks to win

Brushista Attack Patterns & Phase Breakdown

Brushista's fight is split into distinct segments, each with its own hazards. Learn the pattern table below before attempting the finisher.

PhaseLocationBrushista's MovesYour Counter
Paint WorkshopBucket roomShields the player, escapesThrow a bucket at the player's head to knock him down
Rock TrapClosed-door corridorTraps your limbs under rock, laughsFall flat on the floor to break free
Lobster LairRed tunnelThrows blue objects at youDodge sideways, keep distance
Brush BarrageOpen corridorHurls paintbrushes at your headPull the brush out quickly, stay alert
Art GalleryPillar roomRuns with the player, loops pillarsCircle the opposite way to trap them
Maze & Anteater PunchMaze corridorKnocks you back in one hitBack off, switch to ranged attacks
Final WorkshopWorkshop revisitRushes you directlyThrow the huge bucket to stun, then grab her leg
Watch the Lobster

While chasing Brushista through the lobster's lair, do not run into the lobster itself. It will rip you apart and reset your progress. Focus on dodging Brushista's thrown projectiles instead.

Thrown Paintbrushes

  • Long-range harassment
  • Sticks in your head on hit
  • Pull it out immediately

Floor & Rock Traps

  • Immobilizes arms and legs
  • Bucket covers your grab
  • Escape by slamming flat

Melee Knockout

  • One-hit knockback punch
  • The anteater's biggest threat
  • Never fight her head-on in melee

Step-by-Step: How to Defeat Brushista

Follow this sequence to take Brushista down without getting trapped or countered.

1

Chase the Player into the Workshop

Smash through the storage maze walls — you are huge, so break them instead of navigating. When the player hides, grab a paint bucket and throw it at his head to knock him down.

2

Escape the Rock Trap

Brushista traps you with a rock restraint and covers your grab with a bucket. Spinning is pointless. Instead, fall flat on the floor to shake off the bucket and free yourself.

3

Dodge Through the Lobster Lair

Pursue Brushista through the lobster's lair without touching the lobster. Dodge the blue projectiles — they turn out to be paintbrushes. Pull any brush out of your head fast.

4

Trap Them in the Gallery

In the art gallery, run around the pillar the opposite direction to catch the pair from behind. Expect a slip — get up quickly when you slide.

5

Stun and Finish in the Workshop

After the maze anteater knocks you back, break the door and return to the workshop. Grab the huge bucket, throw it directly at Brushista to stun her, then grab her leg and unleash your super attack to defeat her.

The Finishing Move

Brushista only goes down to the grab-and-super-attack combo. The huge bucket stun is mandatory — without it, she dodges everything you throw at close range.

Common Mistakes & How to Avoid Them

Most failed attempts against Brushista come from a handful of repeatable errors. Check the table and make sure none of these apply to you.

MistakeConsequenceFix
Melee-rushing the anteater in the mazeOne-hit knockbackUse ranged bucket throws only
Touching the lobster in its lairRipped apart, run resetHug the safe side of the tunnel
Leaving a paintbrush in your headStagger lock, repeated hitsPull it out immediately
Spinning during the rock trapWasted time, traps persistFall flat on the floor instead
Losing sight of the player in the mazePlayer escapes the roomBreak walls to create shortcuts
Falling into the GavaniumYou dissolve againWatch bridge jumps during the chase
Why She Protects the Player

Brushista intervenes because the player deliberately lured you into her lair. She treats the chase as an intrusion into her territory, which is why she keeps setting traps rather than fighting in the open. Respect her lair and you will read her patterns faster.

Post-Fight Progression & Checklist

Once Brushista falls, the ending's final sequence begins. You still need to catch the player and claim the kindergarten, so keep your momentum.

TaskReward / Result
Defeat BrushistaRemoves the player's guardian
Catch the escaping playerTriggers the ending's climax
Avoid Gavanium poolsPrevents dissolving again
Claim the kindergartenCompletes the rebirth objective

Brushista Encounter Checklist:

  • Knock the player down with a paint bucket
  • Escape the rock trap by falling flat
  • Dodge the lobster and the thrown paintbrushes
  • Trap the pair behind the gallery pillar
  • Stun Brushista with the huge bucket and finish her
Speedrun Note

The fastest clear skips unnecessary wall-smashing in the storage maze. Only break walls that shorten your path to the player, and save the huge bucket throw for the moment Brushista commits to a rush.

Brushista FAQ

Q: Who is Brushista in Garten of Banban 9?

Brushista is a wild, trap-setting anteater-artist creature who lives in a paint-splattered workshop. In the game's new ending, she protects the player from the rebirth monster you control, making her the final boss of that route.

Q: How do I stun Brushista?

Break the door back into the workshop, grab the huge paint bucket, and throw it directly at her. The impact stuns her completely, opening the window to grab her leg and land your super attack for the win.

Q: How do I escape the rock trap during the fight?

When Brushista's trap covers your arms and legs in rock and a bucket blocks your grab, do not spin. Fall flat on the floor — the impact shakes the bucket off and frees you to continue the chase.

Q: Why does Brushista throw paintbrushes at me?

The blue projectiles she hurls during the chase through the lobster's lair are paintbrushes. They embed in your head and stagger you, so pull them out immediately and keep dodging while you close the distance.

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